{
  "specVersion": "1.1.0",
  "standard": "ai-discovery",
  "organization": {
    "name": "Polterchess",
    "domain": "polterchess.com",
    "mission": "A paranormal chess variant that injects the perfect game of reason with uncertainty. Long-engagement publisher: a single game session runs many minutes on one page, so ad slots rotate in place rather than on navigation.",
    "sector": ["games", "publishing"]
  },
  "coreConcepts": [
    {
      "term": "Polterchess",
      "definition": "Standard chess plus a resurrection mechanic: captured pieces wait in an ordered queue and may return to the board via a dice roll at the end of a turn."
    },
    {
      "term": "Resurrection Roll",
      "definition": "A turn is one decision: move, or pray. Instead of moving, a player with fallen pieces (and not in check) may roll two dice (2-7 and B-G). If the named inner-grid square is occupied, the roller's most recently captured piece replaces the piece there; the displaced piece joins the head of its owner's captured queue. An empty square spends the turn for nothing."
    },
    {
      "term": "Captured Queue",
      "definition": "The ordered stack of a player's lost pieces, kept at the left of the board. It behaves as a stack: a resurrection returns the most recently captured piece first."
    },
    {
      "term": "Ad Rotation",
      "definition": "Because a game holds the viewer on one page for many minutes, this publisher rotates its adnet slots on a timer during play rather than only at page load."
    }
  ],
  "pages": [
    { "url": "/", "purpose": "Landing page — pitch, rules, strategy, community, banner and square ad slots" },
    { "url": "/play.html", "purpose": "Playable Polterchess board with periodic in-place ad rotation" }
  ],
  "capabilities": {
    "knowledge": { "available": false },
    "feed": { "available": false },
    "query": { "available": false },
    "mcp": { "available": false }
  },
  "contact": {
    "email": "noreply@polterchess.com"
  }
}
